Corporate Computer Games

Over the past two decades video and computercorporate environment and has come a long way to
games have become the most dominant form ofbridge the generation gap but some of the heavy
entertainment for American youth. It didn't takehitters, like Hilton, Johnson & Johnson and Alcoa,
companies like Leap Frog long to figure out thatare taking things a step further by implementing full
educational games would be the wave of the futureblown computer games into their corporate training
for kids to learn fundamentals, with that edutainmentcurriculum.
was born. Now games are used as an educational toolSimulations have long been recognized as the most
for kids and adults alike. Best-selling author Roberteffective way to teach someone to do something,
Kiyosaki of Rich Dad Poor Dad fame uses boardwhether it is a real life or virtual simulation. Computer
games, computer games and is even working on agames allow companies to create a virtual simulation
multi-player web-based game to teach financialof any aspect of their organization and leverage it into
education. What then is the next frontier for the videoa training environment. The benefits to the company
game? Believe it or not Corporate America is jumpingand especially the young employees are undeniable.
on board.The Gen Y workforce by in large will be familiar with
The workforce is currently being flooded withthe gaming format, they will be engaged which will
20-somethings who grew up on computer games andultimately be a much higher transfer of knowledge to
have continued playing them well into adulthood. Thison the job skills. Games also give immediate feedback,
affinity for interactivity, even if it is with a computer,another thing Gen Y tends to feed off. These things
has made traditional methods of corporate training likemay go a long way in creating loyalty in a group that is
seminars and manuals obsolete. This group of youngnot known for that attribute.
adults, which has been crowned generation Y,While the initial expense may be high for the creation
represents the largest increase to the Americanof a corporate game it is surely on par with the cost
workforce since the baby-boomers, and they definitelyof traditional methods which require hiring corporate
play by different rules. While corporations still havetrainers, having employees travel to training centers
standards to uphold when it comes to company policy,and printing training materials. The difference is
for many the delivery method is changing. Traditionalcorporate game creation is a one-time expense with a
e-learning has become widely accepted in themeasurable return on investment.